﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Yapp
{
    /// <summary>
    /// Container for position & rotation
    /// </summary>
    public class Geometry
    {

        readonly Vector3 originalPosition;
        readonly Quaternion originalRotation;

        public Geometry(Transform transform)
        {
            this.originalPosition = transform.position;
            this.originalRotation = transform.rotation;
        }

        public Vector3 getPosition()
        {
            return originalPosition;
        }

        public Quaternion getRotation()
        {
            return originalRotation;
        }

    }
}
